Beschreibung
is a curated volume that unpacks videogame and virtual world avatars—not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches.
Autorenportrait
(Ph.D., Colorado State University) is Assistant Professor at West Virginia University’s Department of Communication Studies. Her social scientific work is animated by questions about how digital games influence how we see ourselves and about how humans relate to the technologies they use. She is a research associate at WVU’s Interaction Lab, was the founding Chair of the National Communication Association’s Game Studies Division, and serves on the editorial boards of
and the
Rezension
“Much like the multiple customization options many games offer to videogame players,
offers the reader multiple fascinating angles from which to understand game avatars. Covering the social and technical aspects that make up our digital representations, the book draws on specific game examples, highlights well-known avatars, and brings in classic as well as cutting-edge theory about how and why these representations come to matter to us so much. For games scholars and interested players, this volume is not to be missed.”
—Mia Consalvo
Professor, Communication Studies
Canada Research Chair in Game Studies and Design
Concordia University (Montreal, Canada)