0

War/Play

Video Games and the Militarization of Society

Erscheinungsjahr: 2015
CHF 197,85
(inkl. MwSt.)

Nicht lieferbar

In den Warenkorb
Bibliografische Daten
ISBN/EAN: 9781433120022
Sprache: Englisch
Umfang: 191
Format (T/L/B): 23.0 x 15.0 cm
Einband: Gebunden

Beschreibung

critically examines the role that militarized video games such as play in the lives of young people and the impact these games have had on the evolution of youth culture and the broader society. The book examines and critiques the manner in which the habits and social interactions of young people have been reconfigured through a form of pedagogy embedded within this genre.

Autorenportrait

John Martino (PhD, BA, DipEd) holds the position of Senior Lecturer in the College of Education at Victoria University, where he also lectures in media studies and the sociology of education. He has published in the fields of political sociology, critical media studies, and in education.

Rezension

« is a brilliant analysis not just of how militarization is increasingly embedded in every aspect of society, but how it is pedagogically deployed through video games that parade as entertainment. For John Martino, video games play a crucial role in shaping subjectivity, desire, values, and modes of identification. Violent videos parading as military entertainment promote pedagogical practices which reach far beyond developing a dangerous and ethically problematic insensitivity to violence. More importantly, they shape individuals as the subject of violence itself. This is a crucial book for understanding video games and popular culture as a form of public pedagogy that is in every way as important pedagogically as the schools and the more established modes of education.» (Henry Giroux, McMaster University Professor for Scholarship in the Public Interest; Distinguished Visiting Professor at Ryerson University) «John Martino’s brings home the importance of critically analyzing digital artifacts as political because of their potential to be used as ‘perception weaponry’ – i.e., propaganda tools that, in this case, work toward normalizing the military and military values in society. His focus on first person shooter military-themed video games exposes how crucial it is to understand militarization as a far- and deep-reaching process intimately tied to the Age of the ‘Information Empire’ and its connection to and impact on our everyday lives. » (Susan T Jackson, Associate Senior Researcher with the SIPRI Arms and Military Expenditure Programme)

« is a brilliant analysis not just of how militarization is increasingly embedded in every aspect of society, but how it is pedagogically deployed through video games that parade as entertainment. For John Martino, video games play a crucial role in shaping subjectivity, desire, values, and modes of identification. Violent videos parading as military entertainment promote pedagogical practices which reach far beyond developing a dangerous and ethically problematic insensitivity to violence. More importantly, they shape individuals as the subject of violence itself. This is a crucial book for understanding video games and popular culture as a form of public pedagogy that is in every way as important pedagogically as the schools and the more established modes of education.» (Henry Giroux, McMaster University Professor for Scholarship in the Public Interest; Distinguished Visiting Professor at Ryerson University) «John Martino’s brings home the importance of critically analyzing digital artifacts as political because of their potential to be used as ‘perception weaponry’ – i.e., propaganda tools that, in this case, work toward normalizing the military and military values in society. His focus on first person shooter military-themed video games exposes how crucial it is to understand militarization as a far- and deep-reaching process intimately tied to the Age of the ‘Information Empire’ and its connection to and impact on our everyday lives. » (Susan T Jackson, Associate Senior Researcher with the SIPRI Arms and Military Expenditure Programme)

Inhalt

Contents: War Culture – The Militarization of Society – Video Games, Digital Culture, and the Militarization of the Young – Propaganda and Video Games – The First Person Shooter – The Military Habitus – Drone Strike – The «Information Empire» – War without End?

Weitere Artikel aus der Reihe "Minding the Media"

In der Regel lieferbar innerhalb 1-3 Tagen

CHF 76,80
inkl. MwSt.

In der Regel lieferbar innerhalb 1-3 Tagen

CHF 149,00
inkl. MwSt.

In der Regel lieferbar innerhalb 1-3 Tagen

CHF 55,20
inkl. MwSt.

In der Regel lieferbar innerhalb 1-3 Tagen

CHF 198,00
inkl. MwSt.

In der Regel lieferbar innerhalb 1-3 Tagen

CHF 55,80
inkl. MwSt.

In der Regel lieferbar innerhalb 1-3 Tagen

CHF 128,00
inkl. MwSt.
Alle Artikel anzeigen

Weitere Artikel vom Autor "Martino, John"

In der Regel lieferbar innerhalb 1-3 Tagen

CHF 56,80
inkl. MwSt.
Alle Artikel anzeigen

Weitere Artikel aus der Kategorie "Literaturwissenschaft"

In der Regel lieferbar innerhalb 1-3 Tagen

CHF 26,00
inkl. MwSt.

In der Regel lieferbar innerhalb 1-3 Tagen

CHF 5,30
inkl. MwSt.

In der Regel lieferbar innerhalb 1-3 Tagen

CHF 13,50
inkl. MwSt.
Alle Artikel anzeigen