Beschreibung
InhaltsangabePreface, Michael J. Jacobson and Peter Reimann Chapter 1. Invention and Innovation in Designing Future Learning Environments, Michael J. Jacobson and Peter Reimann Chapter 2. MaterialSim: A Constructionist Agent-based Modeling Approach to Engineering Education, Paulo Blikstein and Uri Wilensky Chapter 3. Learning Genetics from Dragons: From Computer-Based Manipulatives to Hypermodels, Paul Horwitz, Janice D. Gobert, Barbara C. Buckley, and Laura M. O'Dwyer Chapter 4. The Development of River City, a Multi-User Virtual Environment-based Scientific Inquiry Curriculum: Historical and Design Evolutions, Diane Jass Ketelhut, Jody Clarke, and Brian Carl Nelson Chapter 5. Design Perspectives for Learning in Virtual Worlds, Michael J. Jacobson, Beaumie Kim, Chunyan Miao, Zhiqi Shen, and Mark Chavez Chapter 6. Learning to Learn and Work in Net-based Teams: Supporting Emergent Collaboration with Visualization Tools, Peter Reimann and Judy Kay Chapter 7. Learning Mathematics Through Inquiry: A Large Scale Evaluation, Ton de Jong, Petra Hendrikse, and Hans van der Meij Chapter 8. Scaffolding Knowledge Communities in the Classroom: New Opportunities in the Web 2.0 Era, Vanessa Peters and James D. Slotta Chapter 9. From New Technological Infrastructures to Curricular Activity Systems: Advanced Designs for Teaching and Learning, Jeremy Roschelle, Jennifer Knudsen, and Stephen Hegedus Chapter 10. Towards a Theory of Personalized Learning Communities, Eric Hamilton and Martine Jago Chatper 11. Afterword:Opportunities for Transformational Learning, Peter Reimann and Michael J. Jacobson